Gameplay update: juggernauts . In short, here are our goals. Every game of League should feel meaningfully different based on the champions in it. Each champion in League should feel distinct from one another. We’re primarily going to talk about the second goal here: getting all champions in League to feel different from each other through unique gameplay in addition to their themes and art. Take Blitzcrank into a game and you’ll heavily affect the way both teams play. Instead of looking for solid initiation, your team will more likely wait for you to pull off a successful pick, while the enemy team will position their frontline in the hope of getting grabbed. And Rocket Grab is just one ability on one champion! But while we succeeded with some, we frankly didn’t with others (such as Darius and Garen) and, when two champs play the same way, you just end up picking the one that does the same things better. The result is the same folks played in every game (unless that power balance shifts), and each game of League feeling similar. That’s one of the main things we wanted to begin solving with this update. We’re not doing that here. Instead, we’re often entirely refocusing each champion’s power so that their highs and lows are both deeper and more differentiated from others in the same role. By hitting a handful of champs at a time, we can address a few underserved groups, like the first set that we’ve affectionately referred to as juggernauts. You'll find more information in the patch notes, but we wanted to highlight our intentions here even if we aren’t going through the full changelist. When you think brute force, these champions should come to mind: powerful, durable, immobile and melee. They’re League’s hulking titans who, come late game, turn into super tanky carries who’ll pretty much destroy anyone foolish enough to get in their way. The prototypical juggernaut is Nasus, the classic one dog late game wrecking machine. The archetypal raid boss can only do his thing when he’s in melee range, and his lack of gap closer means he often has to rely on allied speed boosts like Sivir’s On The Hunt or well- aimed crowd control like a Morgana binding to get close, but once he does, he unleashes the power of his trademark Siphoning Strike. What we did with this update was we took a look at some of the juggernauts that occupied the same . We’ve plans for other tanky melee carries (specifically Shyvana and Olaf), and broader plans beyond that for the entire champion roster. Again, our goal is that every champion in League has specific reasons to be picked, or brings a unique and awesome thing to each game. Mah style http:// New Champion: Darius, the Hand of Noxus. League of Legends v1.0.0.140 Darius, the Hand of Noxus. 10/02 Overwatch Closed Beta Patch Notes; 10/02 PBE Blood Moon Kennen and Blood Moo. Patch Notes; Strongest Champs. The Darius patch will be going live tonight (5/22/2012). Darius, the Hand of Noxus. Gameplay update: juggernauts. You'll find more information in the patch notes. Opponents will have to be much more cautious about letting the Hand of Noxus. Patch notes; ESports; World of Warcraft. Darius, the Hand of Noxus Attack: Defense: Power. Many in Noxus saw Darius's cull as an attempt to seize power. Patch Notes v1.0.0.140. Darius, the Hand of Noxus Hemorrhage (Passive) - Darius aims his attacks strategically, causing his target to bleed.
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